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I do this little trick a lot - between 0.01 and 0.04 mostly. This is like stretching it - with still some recognition of physics in the model. (I've posted a fair bit about EQing for different effects - hoping it helps Pianoteq users understand "body" or "attack" and all these things can be enhanced or cut with the controls before even thinking about a DAW).įor giving some body/depth to an attack which you hear as too brittle for instance, try moving the "energy" slider to the right (to something like 0.06). sincerely hoping that helps you gain some body in your U4 presets. Honestly - EQ (pre and post inside Pianoteq) just give a tilt to your bass in pre (main Equalizer button). U4 not sounding the way you want: all I can think is "Give it time, you will learn the controls". Being able to audition dozens of beautiful pianos for any MIDI performance - then being able to change anything about those pianos (using reality-based controls before getting into anything to do with post production). trying that with other sampled pianos, or even a nice recorded piano track is a brick wall learning moment. There's no limit to how I can make it sound in a DAW.
How to use ravenscroft 275 with keyboard for windows 10 software#
and the only software piano I will work with (too many good reasons including increasingly realistic playability and pliability). Like a broken record, for me, it's indispensable now. As it is, I couldn't be happier though with my - it's good to see your opinion I love to see how others are appreciating what's possible with Pianoteq. again, time is going to tell how far and in which direction things travel. but in some ways, maybe reverb is incorrect here as the pinnacle item for re-creating an overall reality - and so again, I think much of this will end up as much a part of the engine, as engine+reverb. For example, logically, a person using player perspective on speakers already has own room acoustics on top of whatever added reverb, and on headphones then reverb itself might be wanted for sweetening a little. and over time, I'm definitely coming to a view that I'd love improvements to reverbs - but I don't think Pianoteq needs to build that side of things in, unless more tied to the model perhaps (shootin' the breeze). There was a time where I didn't feel that way - but I'm beyond extra fussy with my reverb strategies in a DAW - and honestly, those are never going to be reproducible in any individual VSTi let alone in Pianoteq (gates and different diffuse layers/tracks with different widths and close blended subtly and so on).īut, having said that last para - when just sitting down to play Pianoteq, I don't need or want all that - that's post production to me in my usual use-case-scenarios. The whole system feels more integral now - not to say I don't prefer all the nuance availed from some of my fav reverbs in a DAW - but still I think it's fair to say that reverbs in Pianoteq have quite come of age. For example, searching this forum for IR files will find a bunch of threads with links to good sources (it's as simple as downloading these and when in Pianoteq, choosing convolution reverb and loading one, like "Church-centre-aisle-omni.WAV or whatever you've downloaded from many collections around, many if not most for free). Convolution reverb = arguably the "best" kind for realism - and it's an option inside Pianoteq - no need for a DAW for this - just find IR files online which measure real spaces and/or hardware equivs). Now we can get a lot of traction from using 'tone' and balance between early reflections and tail of reverbs.
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I used to be a lot more of the opinion that reverb needed more work - but much has happened in that time.